I made myself in 3D, ready to be used ingame. I've also rigged it using
3DS Max's standard Biped rig, so it can be animated.
Modeled and rigged in AutoDesk 3D Studio Max 2014, and textured using Adobe Photoshop CS6.
(I had issues with my opacity map in 3D Studio Max 2014, which is why my hair looks white
where it's supposed to be seethrough. It's a render-bug I haven't been able to fix so far.)